Blog

In this blogpost we will discuss why we chose Patreon, and what impact that will have on the future development of LoreMaster.io.

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In this post we will update you on what has been happening, where we are in development, and our new video!

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HERMETICS is a detailed worldbuilding guide written by AK1 (u/SixtrapAK1), to help you enrich and build your world!

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In this short guide, I (Jonas Greve) will describe the rule tweaks, and explain my motivation for applying them. I will also address a few official optional rule choices.

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Here at LoreMaster.io we have been working behind the scenes with the closed alpha, and with optimizing the Lore System. We have however also been working on the ideas of Game Master workshops!

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If you want to learn more about the LoreMaster.io closed alpha test, why we are doing it, and what it will include, read this post!

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Bluntly speaking, the rules of Dungeons & Dragons can be daunting. Even the basic rulebooks that come with the various starter sets clock in at 32 pages, which for some us is nothing, but for others, is more than they read in a year. And that’s ok! This article discusses some things to consider when running games for new players!

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Not everything has to be narrated. It’s ok to simply say what happens, without having to stick to 100% realism, narrating every small interaction. You (probably) don’t narrate your PC’s going to the bathroom either. In my experience, your players won’t mind, they want stuff to happen too! It is a tabletop role-playing GAME after all. It’s not meant to be a 1-to-1 representation of what life would be like in this fantasy universe.

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In this blog post we will talk about the results of the Story Canvas user tests, and after we will give an update on the closed alpha release.

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As any DM knows, creating NPC’s can be an incredible hassle at times. Sometimes you have to make them up on the fly, but usually, it’s a good idea just to have them prepared, and then have a backlog to grab from in case of emergency. However, it can be nice to have some inspiration to help create NPC’s! That’s where these tools come in handy!

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Today we will be talking about how we will conduct the Story Canvas testing. We will go deeper into the individual features that we plan to test.

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One of the core features of any worldbuilding process is, of course, creating a world map. A lot of people have troubles with this, especially without knowledge of the process. Of course, it can be done with image editing software, but this post will focus on more specific software.

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In this guide we will be discussing how to use Wolf’s 3 factors of invention, completeness and consistency, and apply them to your worldbuilding!

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In this post I will dive into what exactly the Story Canvas is, what it can do, and how it is coming along!

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In this blog post I tell you about the results of our user tests and our brand new front page that is a bit more interesting than the old one!

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We got more testing applicants than we hoped! In this blog post we will go through what we will be testing in the first user testing period.

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This blog post will cover what we have been working on currently, as well as the Content Blocks, which is the next step in the development!

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It’s been a couple of weeks since we started this dev blog, so we figured it was time for an update. As you might have noticed, our frontpage looks a little different!

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Currently we are working on setting up the backend systems of the LoreMaster document structure, what we have internally come to call the “Lore System”. You can see some graphical mockups of what we are working towards here!

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