Guides

GUIDES

Given that you’re here because you want to create your own worlds, and given how we’ve gained a lot of experience with worldbuilding through the development of LoreMaster.io, it only makes sense that we share some of it with you!

Our 3 little wizards are more than happy to be your companions throughout these guides!

HERMETICS is a detailed worldbuilding guide written by AK1 (u/SixtrapAK1), to help you enrich and build your world!

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In this short guide, I (Jonas Greve) will describe the rule tweaks, and explain my motivation for applying them. I will also address a few official optional rule choices.

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Bluntly speaking, the rules of Dungeons & Dragons can be daunting. Even the basic rulebooks that come with the various starter sets clock in at 32 pages, which for some us is nothing, but for others, is more than they read in a year. And that’s ok! This article discusses some things to consider when running games for new players!

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Not everything has to be narrated. It’s ok to simply say what happens, without having to stick to 100% realism, narrating every small interaction. You (probably) don’t narrate your PC’s going to the bathroom either. In my experience, your players won’t mind, they want stuff to happen too! It is a tabletop role-playing GAME after all. It’s not meant to be a 1-to-1 representation of what life would be like in this fantasy universe.

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As any DM knows, creating NPC’s can be an incredible hassle at times. Sometimes you have to make them up on the fly, but usually, it’s a good idea just to have them prepared, and then have a backlog to grab from in case of emergency. However, it can be nice to have some inspiration to help create NPC’s! That’s where these tools come in handy!

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One of the core features of any worldbuilding process is, of course, creating a world map. A lot of people have troubles with this, especially without knowledge of the process. Of course, it can be done with image editing software, but this post will focus on more specific software.

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In this guide we will be discussing how to use Wolf’s 3 factors of invention, completeness and consistency, and apply them to your worldbuilding!

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